Sunday, 25 October 2015

156: Handsome Alex

Alex Thaub and I went hair shopping last night at Tableau Vivant. I think this purchase was very successful, don't you agree? I like that bedhead look ...
   The lighter colour plays up his skin colour and also makes it possible to see the excellent work that went into the hair. The fact that he's a very handsome guy doesn't hurt either!

Sunday, 18 October 2015

155: Logging in at a coffee shop

So I'm in a coffee shop logging in to Second Life on my laptop, so I decide to be in a coffee shop logging in to Second Life on my laptop. It doesn't get much more meta than that. If anyone walks behind me and tries to figure out what's going on, I think their head will explode.

Saturday, 10 October 2015

154: Alex goes for a run

My husband Alex Thaub came home with a set of track pants and a sleeveless tank the other day that I liked a lot. He looks good in this colour of orange, don't you think? I decided to take him out for a photo shoot combined with a couple of kilometres of jogging in the country, partly because there's not much sexier than a guy who's worked up a good sweat and partly, well, it's a pretty time of year.
   The shirt and shorts are for the Aesthetic body, designed by Isadora Adagio for Pump Clothing Company.

Tuesday, 6 October 2015

153: Killing zombies in virtual reality

This is an interesting and brief piece I happened across this afternoon -- and, let's face it, who among us can resist a title like What it's like to kill zombies in virtual reality. (Click the title to read the article.) Why I thought my readers might be interested is that this seems to indicate that in gaming terms, VR games are actively in development. Just like Sansar is moving into the same arena as Second Life, other types of games are finding their big threat may be from virtual-reality-based games.
   The other thing I thought might be of interest is that the writer's experience is quite reassuring in a couple of ways. He is playing the kind of game that requires the user to learn how to perform activities like loading a gun, and to do this action accurately so as not to be killed out of the scene. Near the end of the piece, he says he "can't get enough". Although there is no similar activity in Second Life, I think many Residents would understand the need to manipulate the controls of the game in a sophisticated and rapid way so as not to demonstrate a noobish unfamiliarity. What I take from his pleasure is that it's easy to figure out how to do things in VR if the animations are there ... and that once you figure out how, it's a pleasant experience.  I think that should be reassuring to SL Residents that if you want to make the leap to Sansar in the near future, the learning curve is relatively easy.
   And finally -- if you think about it, the fact that a gamer-oriented site like Polygon is sufficiently interested to produce a little article like this, more like a gloss on an experience than anything else, means that they're interested in anything and everything to do with VR platforms. So as time goes on, I expect there to be more and more information about VR-based games in my feed.  Good; I'm curious.