Tuesday, 16 September 2014

058: Dancing at the Grindery Rooftop

Oh, I suppose I'll never be seen as a serious journalist if all I ever do is go to parties and dance and have fun -- well, that's just the way it's been going lately.  I'm lining up some interviews, I promise <wink>  In the meantime ... I was out dancing last night at The Grindery. Here's the SLURL for you for next week, Tuesday 7-10 PM.
I've definitely been there before; always
lots of nice guys, and nice-looking guys at that, and good dance music. Tonight was different for a couple of reasons. First, this is the first time they've had a party on a Tuesday, and second, first time I've seen them have a party on the roof. Both ideas worked for me.
In the capable hands of DJ Hotboy Lockjaw (top picture, on the right) and DJ Cupric Router, on the left.  Hottie did
the first DJ shift, from 7 to 8:30 PM SLT, then Coop took over from 8:30 to 10 PM SLT.
I am told they're planning this as a regular event; I guess Tuesday night needs a good party, and who am I to argue. Check out the hotness of the guest list and see what you can do about showing up next week.


















Thursday, 11 September 2014

057: Ready Player One

I've just enjoyed reading a great adventure novel and I think it will appeal to people who are residents of Second Life; the setting will be very familiar and there's a certain gaming attitude that you'll probably enjoy.  I suspect this would qualify as a "young adult" adventure, but whatever category it's in will never stop me from enjoying a good read.

Here's the information you'll need to find it, and a link to Amazon:

Title: Ready Player One
Author: Ernest Cline
First edition: 2011, Crown
ISBN-13: 9780307887443

You can find the Kindle edition here and various other formats on Amazon. The book came out a couple of years ago and there was considerable buzz that it was going to be made into a film, but I haven't heard much since.

The story, in its bare bones, is sort of a quest.  In the year 2044, teenager Wade and his family are on the lowest rungs of society, but everyone has free access to certain functions of OASIS, a SL-like MMO where everyone attends school, works and lives. The creator of OASIS, James Halliday, died a few years ago and left ownership of OASIS, and the world's largest fortune, to the person who can solve a series of quests.  So far, no one's even managed to find the first one. Well, of course, Wade -- in the form of his avatar Parzival -- manages to find the first key and finds himself embroiled in some exciting adventures, trying to solve the incredibly difficult puzzles, many of which have to do with 1980s video games and popular culture, stay out of the clutches of his powerful new enemies and competitors for the immense fortune, and get the girl.

The book moves fast, is well-written, and manages to capture the excitement of the puzzles as well as the danger and excitement of the situations. I think you'll enjoy it!

If you've already read the book and are looking for more of a Second Life connection, I'll point you to a blog post from New World Notes from 2012 that will lead you to a recreation of a location from the novel: check this out.  The author, Ernest Cline, apparently spent time in SL before publication and I think you'll agree with me that it shows.

056: Dancing at Terra Lascivus Beach

I've been burning the candle at both ends in real life lately without much time to come into Second Life; it happens every once in a while. But I've learned over the years that every once in a while you have to follow the directions of a song from The Jerry Springer Opera: "I just want to fucking dance." So -- I come to Second Life!
Last night I ended up at Terra Lascivus Beach (SLURL here) where DJ Djembe Dragonsong (topmost picture) was laying down the tracks,  Host Tomรกs (next picture) was holding down the dance pole, and a bunch of good-looking guys were dancing it up in not very much at all. A good set of dance tracks made it easy to forget my day. 
I know that Crito Galtier, the owner, wants to make it easy for people to find out what's going on when at the sim. If you want to keep track, check out www.terralascivus.com; right now, the schedule seems to be DJ Djembe on Wednesdays 5-7 PM SLT and DJ Regi Yifu on Tuesdays 5-7 PM SLT. But I've known there to be lots of different events
at different places and times; they offer plenty of ways to know about their events in advance, you can find one that suits you, I'm sure.





Thursday, 4 September 2014

055: Wandering around Enscharys

I've been trying to broaden my spectrum a little bit and have wanted for a while to do a new kind of post where I walk around a place and take pictures and find out what's going on, to bring it to my readers. I get a lot of hints from my fellow bloggers but ... it doesn't seem very useful to investigate stuff that other bloggers have already done thoroughly and better!
So I decided to get recommendations for places to visit and started with a source that seemed to be what newbies might encounter: the Second Life Destination Guide, monitored and managed by the good folks at Linden Labs. The Destination Guide is helpfully divided into a large number of different categories, depending on what you might think is fun. Almost at random, I selected "Castles & Ruins" and, from the nine entries there, picked Enscharys. (Here's the SLURL.) I picked it because the description sounds a bit intriguing:
This white castle stretches far above the clouds and towers over an elaborate landscape. Can you unlock the clues to discover an ancient elven secret?
Sounded to me like that might be some sort of game.  I like what they used to call "adventure games", so ... off to Enscharys. Well, I arrived and -- it's certainly pretty, but for the life of me I can't figure out if this is indeed a game at all, let alone how to play or even get the slightest clue of what might be going on.  Whatever that "ancient elven secret" is, it's still a secret as far as I'm concerned.
Most of Enscharys is taken up by an extremely tall white castle; you can try the stairs, but believe me, you'll be wanting to use the teleport discs found at every location. The stairs take forever and have no guardrails; if you get going a little fast, you'll find yourself falling a long, long way and pretty much have to start over. Guess who did that?
The castle seems to be composed of minaret-like towers, most of which contain rooms with individual functions; the queen's boudoir, a throne room, planetarium, alchemic workshop, a spa, and many others. Now, these rooms are certainly well-designed. If someone said, "What do you think an elven spa might look like?" there wouldn't be much need
to go further than Enscharys to find the correct furniture; sort of a mixture of Art Nouveau and ... well, there's no such thing as "elven", but we have good reference material in the Lord of the Rings trilogy, etc.  It might not be obvious, mind you.  If you were plunked in there and asked to identify the architectural and decorative style, I think
you'd say Art Nouveau a lot more often than elven. But since I had the word "elven" in my head, it was all good.
Now, when I was considering this as a potential adventure game -- well, the way you play traditional adventure games is, when you enter a room, you run your cursor over everything in sight and if you get the idea that there is something here
you can push, or pull, or take, or open, or move, that's what you do. Well, I was really diligent in the first room to which I went. I was slightly less diligent in a few
subsequent rooms, and soon gave up. There were two reasons. One is that I didn't find a single thing that I could push, take, or open; the other is that every single piece of furniture, every
fixture and lamp, every bush and tree, are all for sale. And when you run your cursor over them, they cheerfully announce what they are and how much they cost.
I will be honest and say I had a mixture of disappointment and understanding about this. I was disappointed because although I hadn't actually been promised
a game, I thought I was going to get one. (Frankly, there still might be one there; I was just too tired of sorting through the "for sale" signs to keep looking.) But at the same time I do understand. This castle looks like it was an enormous amount of work; apparently all the furniture was designed and created for this location, and it represents a huge
and wide vision. Honestly, the thought of creating an entire elven castle and then populating it with furniture and plants and putting those things into rooms with functions -- I have nothing but respect for that kind of vision. And what can you do with an elven hot tub or bench or throne room once you've created it? I would certainly be trying to recoup some of my
investment in time and thought by selling all the stuff. I'm just a little disappointed because I thought I was getting a game and a scenic beauty spot, and I got a scenic beauty spot in the form of a gigantic furniture store.
However -- as you can see from the pictures -- this really is a scenic beauty spot. Every location is a great place to
take a picture or two, and I kind of wish I had a fall-back Legolas outfit with a set of elven ears and a nice tunic; I would have felt a little bit less like I was spoiling the view. But I'm not really the elven type ... so I had to settle for being the out-of-place gym rat in the beautiful elven castle.
There are definitely some good photo
ops, though. If I was a beautiful young woman with elf ears and a long flowing gown, I would probably arouse different emotions in the ladylike pose I took on the Queen's bed than "Get those dirty sneakers off the embroidery, you big lummox!" Indeed a handsome/beautiful elven avatar would find plenty of places to take great pictures here, and I
definitely recommend it if you're looking for elven photo ops. Or to buy an elven hot tub.
I have to say that most of the disappointment I felt here was my own fault, but this was a learning experience and I have definitely learned something. Primarily, the information you get from
the Destination Guide is not truly descriptive or necessarily accurate; second, I shouldn't have been surprised that someone wanted to sell me furniture and decor in Second Life.
I hope you like the rest of the pictures. The ground level of the sim also contains a few buildings from other design schools, Japanese/Chinese historical
buildings. I particularly liked a kind of elven shrine that had some nice poses built in and, if there hadn't been another couple of people wandering around, I might have stripped off and done some "art photography" <grin>.  Maybe next visit!







Wednesday, 3 September 2014

054: Dancing at Silverpine Forest


Kurt Vonnegut said that "Strange travel directions are dancing lessons from God," and so when I got an invitation from my old friend Johann Brakkus [musclefight] to come to dance to some good house music, I thought, "Why not?" Glad I did.
I didn't spend a long time at Silverpine Forest (SLURL here), but enough to know that Johann was right about the music; DJ Antonio Toocool was putting it down proper, as a friend of mine says, and all I did was take a lot of pictures and dance, dance, dance.
I understand that the sim in which the club is contained may have something to do with Lycans, and the club might be managed by a handsome chap named Weylin Vale -- but I was enjoying myself too much to go into my usual Nancy Drew routine. Not meaning to be disrespectful to the wolves by revealing their cool hangout, but it did seem as though pack and non-pack were meshing well. I expect that outside the dance club might be a different story; don't go for random walks. Lots of nice looking avs, interesting club -- kind of like the ground floor of an office building, and I like repurposed spaces.
I just fired off a bunch of snapshots and here they are! Check it out next Wednesday 8-10, and possibly other times as well.